Sunday, November 6, 2011

Soul Linker (Guide)

Overview

Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee. They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.

A unique thing about Soul Linkers is that they are naturally immune to Dispell.



builds



PvM Battle

STR: 70 +0
AGI: 89 +0
VIT: 44 +6
INT: 38 +12
DEX: 38 +12
LUK: 1 +0

PvM bolter



variations:



MvP / PvM Esma Dex Bolter

STR: 1
AGI: 1
VIT: 1
INT: 99 +12
DEX: 99 +12
LUK: 1

This build is obviously used to maximize Esma damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren't needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill Kaina to increase maximum sp and cut Es-type skill cost as well as having a priest cast Magnificat on the party, or using sp related equipments (Ex. Morpheus's Shawl), cards (Ex. Sohee Card) and potions (Ex. Blue Potion) to last longer.



PvM Esma Vit Bolter

STR: 1 +0
AGI: 1+0
VIT: 74+6
INT: 99+12
DEX: 48+12
LUK: 30+0

Mainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don't need high Dex, because Esma Base-cast time is pretty low anyways.



PvM Esma Hybrid Bolter

STR: 1
AGI: 1
VIT: 64 +6
INT: 99 +12
DEX: 58 +12
LUK: 30

This is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills.



PvM Esma Agi Bolter

STR: 1
AGI: 70-99
VIT: 1-20
INT: 90-99
DEX: 1-40
LUK: 1

This build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by Kaahi, they dodge 95% of normal attacks and don't "waste" SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, low HP), but - depending on where you level - have less problemstrouble with SP regeneration. Agi Bolters usually get Kaupe the other 5% hit (non-dodge) too.



WoE Support(vit type)

STR: 1
AGI: 1
VIT: 80-90
INT: 90-100
DEX: 60-70
LUK: 9

This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills.



Ka-melee-type

STR: 90+
AGI: 30+
VIT: 40+
INT: 60+
DEX: 30+
LUK: 1

This build uses its Ka skills to maximize melee prowess. Since only 38 skill points must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberately basic, leaving a lot of space for personal preference and experimentation.



The reason these links are the most important

SinX Link - Adds to the amount of damage a sonic blow sinx puts out per hit by +25%. That is a huge difference considering how much damage they are already putting out with EDP. There are also very large amounts of sinx in most guilds, so no soul linker should go to WoE without it because you WILL be asked for it no matter how many other linkers are in your guild.
Rogue Link - Increases chase walk speed by an insane amount, making evading other guilds much, much easier than it is without it, and since most guild leaders ecall with a stalker, that is a hugely important part of what you do. It also increases the healing rate of ranked potions, and makes the stalker impossible to dispell, which is also very useful for escaping guilds/precasts.
Bard/Dancer Link - Allows both of those classes to move at normal speeds while singing, letting them affect a larger number of people with their songs, whether positive or negative. It also allows their songs to affect them as well; this is a huge help when it comes to a song like bragi. It ALSO lets them use the other class’s songs, which is very important for both bard and gypsy as it gives them new depth and ability. This is one of the most gameplay-altering links in my opinion, and no soul linker should WoE without it.
Wizard Link - Lets wizards use skills that require gems without actually using up the gem; they still need one in their inventory, but it will last as long as the link does. More importantly, if they have crystal fragments in their inventory, it will cancel the reflect of enemy soul linker’s kaite, meaning every guild should have at least one linker with this link around their precast.
Soul Linker Link - Allows other soul linkers to use ka- skills on things that are not other soul linkers/their RO family. EVERY soul linker should get this in WoE if there is another soul linker in your guild, because without it allied soul linkers are half as useful as they could be with it.
Blacksmith Link - An extremely powerful buff for both the blacksmith and any melee characters in his or her party. At least one linker in the guild should have this link at a high level.
Knight Link - Is often passed over for other links since it only buffs the Knight, and there are usually a relatively small number of knights in any given guild; still, it allows a knight to use a shield while still benefiting from the Quicken skill, increasing attack speed (and therefore DPS or chance of a status weapon activating).
Alchemist Link - Can be helpful and allow creators to heal others for substantially higher amounts with potion pitcher; however, most creators will spend most of their time spamming Acid Demonstration, and most good players will be able to heal themselves with items, so I would only get this link at a high level if all the other links are covered by at least one linker in your guild.
The hunter, priest, monk, sage, supernovice, and trans links are all useless in WoE. Not trying to hurt anyone’s feelings, but if you’re one of those classes and you think you need one of these links for WoE, rethink what class you’re going to WoE with. Also, as long as you yourself are linked, you should attempt to keep everyone in your guild kaupe’d and kaite’d. You will probably not be able to do so, but try. ALWAYS kaite everyone before entering an opposing precast in WoE:FE. If you see a wizard casting an AoE spell on your guild members, kaite as many as you can as fast as you can. If you see a champ running towards someone, they are going to asura. Kaupe as fast as you can. If you see someone being sonic blow’d, help them out with kaupe. In WoE:SE, you will always have an excuse to be busy. When attacking in FE, you will always have something to do. When defending in FE, just make sure everyone is linked, and kaupe/kaite the wizards. If there is a CP up, keep them kaupe’d. Do this and you will be good. If you don’t do it, you will most likely be complained at, and your guild will most likely suffer more than if you had done your job.





DISCLAIMER:

I don’t own this guide. This is only a compilation of gathered information based on the data I found in the following sites:

( FULL CREDITS SHOULD BE GIVEN TO THOSE SITES NOT MINE)



http://irowiki.org/wiki/Soul_Linker

http://calcxre.wushuang.ws/

http://write.ratemyserver.net/ragnoark-online-character-guides/mibus-soul-linker-guide/

No comments:

Post a Comment